3D Solar System with C++/OpenGL
It’s been years since I’ve posted on here, but I think it’s time I started it up again. I thought I’d start by showcasing a little bit of what I’ve been working on during the absence. Expect more posts to come!
I wrote a realtime simulation of the solar system in C++ with OpenGL about a year ago, and just made a Youtube video to showcase it. Here it is!
I used GLUT for the windowing and OpenGL with all the graphics. I implemented my own vector and matrix operations to create the camera system, which allows 3 degrees of freedom using the keyboard controls by having an up vector, right vector, forward vector and position which are converted into the camera transform matrix, as well as my own TGA loader for the textures.
Update 06/02/2015: I’ve now released the source code for the Solar System project!
Categorised as: My Project Showcase